Mod

NameProduction Revamp
Version1.4.3.0
AuthorBraeven
FilenameFS22_A_ProductionRevamp.zip
Size0.46 MB
ActiveYes
MapNo
DescriptionProduction Revamp-Script Revamp reworks the internal production system, expands it and adds various functions. Revamp itself is the basic script mod, but also independently extends productions with additional comfort functions. A selection of features: Automatically available for all productions: * Automatic line break in recipe display for input and output page (4 ingredients per line). * A colored display of the recipes makes it easier to see why a production is not producing. Where: white - available, red - not available but required, orange - not available and not required. * Possibility to buy goods in the production menu for a production for double the market price. * Priority system: Incoming goods can now be set to different priorities via the production menu and will be distributed based on these priorities. The following applies: Priority 1 is most important and will get the goods first until the warehouse is full. Priority 2 only afterwards, etc. Inputs can also be deactivated, in which case they will not receive any deliveries. * Only active production lines can be supplied via the distribute mode. * New output mode available: Sell Directly, Distribute, Outsource (Previously Keep) and Swap In (New). If a production is set to storage, it does not automatically spawn pallets. * Added manual pallet, bale and wood spawner - All productions with pallet spawner can also manually spawn pallets and bales - via the menu or a trigger. * Production delivery costs are now reported separately (previously part of production costs). * Productions that are mission objectives can accept unlimited goods from missions until the mission is completed. Mission goods no longer end up in the production itself during missions. * Display of the maximum storage quantities and the corresponding units. * Sort productions alphabetically and filter by active/inactive. * In the case of productions, it is displayed whether they are running in parallel (II) or distributed (Y). * Own settings menu. Must be actively installed in productions: Recipes: * Recipes can be created with several equal ingredients in groups (maximum 5). * Multiple production lines that previously had to be created separately can be combined into one production line. * Ability to add one or more optional boosters that increase Outgoing Production. * Boosters can be disabled or reversed for individual goods. * Display of the real current production depending on the booster. The current booster value is shown in orange brackets after the amount. * Ability to create recipes via FillTypeCategories. * Possibility of weather dependent productions. * Possibility of weather-dependent filling levels. Depiction: * Possibility to install displays on productions that can show the current level in the warehouse. Also possible with pure bearings. * Possibility to display objects depending on the fill level, e.g. pallets in a production warehouse. Also possible with pure bearings. * Warehouses can also be provided with a spawn script that can be used to spawn bales and pallets. Other features: * New FillTypes can be entered via Revamp at existing sales points without actively changing the existing sales points. A separate point of sale is no longer required. * Hidden productions with autostart function. * Various setting options for the above functions. * All fully multiplayer capable. * Own ingame help that explains the most important features of the mod. * And much more A full list of options, installation help and support is available from the Documentation: This is just the script, the script alone does not change any production recipes! These must be created separately. Changelog: (Full changelog can be found in the documentation) Version 1.4 Bugfixes: * Correction of recipe and fill level indicators for extra wide monitors. * Purchase price adjustment works now also with fillable purchase silos * StoreItems via the revamp functions have mod titles again * Lumber trigger now adjusts its text without reloading, between selling and storing Innovations * Possibility to use animals in productions * Hidden production lines * Direct selling and distributing made deactivatable * Silo- and ProductionSpawner can now store more than one item at a time * At the silo can now be selected the seedling type, when removing corresponding pallets * After removing a seedling pallet, the correct tree species is now displayed * When removing logs, lengths of 1-20m can now be selected (adjustable in the XML, default 6m) * Goods in productions are sold when selling/demolishing them * MixMode and BoosterMode added for the whole production/production lines * Production modes are displayed as a separate line in the overview * New and updated translations Version 1.4.0.1 * Bugfix with boostMode * Write error in StoreItemScript considered * Bugfix with production cycles display Version 1.4.0.2 * Bugfix ingame help of other mods should work correctly again Version 1.4.1.0 * Fill level objects can now use multiple filltypes or filltype categories as a sum * Possibility to use any number of opening hours Version 1.4.1.2 * Bugfix with opening hours * Bugfix distribution system with PnH Version 1.4.1.3 * Bugfix with opening hours and manual spawns Version 1.4.1.4 * Bugfix with Pump and Hoses Version 1.3 Version 1.4.1.5 * Bugfix with manual spawning and opening hours Version 1.4.1.6 * Translations updated * Buttons in production menu made translatable * Bug fixed when selling in combination of silo with productions in a placeable Version 1.4.2.0 * Fixed a Bug with manually spawning logs Version 1.4.3.0 * Fixed a Bug with Game Version 1.13.1.0